![]() Plane-to-Plane Intercollision (also referred to as Self-Collision)."Use Live Feather Controls" option allows baking the standard styling (New in 3.0).Symmetric styling and animation with mirrored Rotation Map. Symmetry: Simply "Duplicate Symmetry" the direction controls.4 types of controls: "Direction" (global), "Standard" (local), "Rotation Map" (local), and "Goal" (global). ![]() Color can be controlled with a Texture Map.Customizable and extendible with the ICE tree.Realtime playback of the simulation with direct response to user's actions.Shrinkwrap placement allows exact positioning of each single feather.3 different distribution methods:Random, Per Poly, Shrinkwrap.Automated creation and attachment of control objects to the animated mesh.Filter the feather type for easy exporting (New in 3.0).Drive the feather type with the Type Envelope Mesh (New in 3.0).Collision Constraint during setup (New in 3.0).Direction Controls - Perfect styling within seconds."The best option we have come across for our production." - Mike Buckland (Triggerfish) "Your plugin is a masterpiece!!" - Malcolm Z. "It is worth every penny, I dont know what kind of nightmare I would be in now without it." - Laurence D.
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